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An idea or product that deserves the label, "creative" arises from the synergy of many sources and not only from the mind of a single person. --Mihalyi Csikszentmihaliyi |
Yukio: |
What is creativity? Does anybody have a definition? Does creativity depend on someone saying it interesting? |
Ruth: |
Creativity is more a process than a result. It is possible to destroy an object and still have had a creative experience. |
Takeo: |
People tend to say that children are more creative, but I don't think this is true. Adults are more creative because they have more information to work with. Children with no information are limited in their creativity. |
Nobuyuki: |
Creativity takes place when I encounter a different field that opens up a new drawer or avenue. It happens in an encounter with someone in a different field and consists of combining information from different fields. This requires background information. |
Ruth: |
Praise or criticism stops the creative process and my rule is to leave commentary out. |
Jogi: |
Creativity is not dependent on the amount of information one has, but the ability to play, the ability to be inventive, to take risks, and to see connections. |
Takeo: |
My definition of creativity is premised on having a playful spirit. In my mime activity, I didn't want to give the participants time to think. I wanted the information to come out. |
Nobuyuki: |
One example of a constraint at Playshop was the clothing. Everyone was given the same material. As a second constraint, Takeo provided people with the same basic skills. |
Yukio: |
Does someone have to teach us the basics? |
Takeo: |
Having a playful spirit comes first. Adults shouldn't think that they don't have a playful spirit. |
Edith: |
"Information" is a confusing word. Paul Valery said that doing anything was 10% inspiration and 90% perspiration or hard work. I'd rather use the word "experience." The discussion seems to being saying it is not possible to convey your passion or artistry unless you learn to do something very well because otherwise it is not possible to inspire someone else. |
Miya: |
Creativity entails taking risks. I agree that "information" could really be called "experience." |
Koby: |
Creativity is the ability to combine programs. If adults have a playful spirit, they can combine new programs. |
Milton: |
I like the phrase "playful learning." But, why is play important to learning? Parents want to know: why was Playshop important to my child's learning? George Lucas links playfulness with learning. When his daughter was six or seven, Lucas noticed that she could sing on key and decided that she should learn to play the piano and then she could sing along, but the daughter was not interested. One day, a few years later, the daughter announced that she wanted to learn and she was taken to a special teacher. The teacher asked her what her favorite song was. Since it was "Evita," the teacher played and the daughter sang along. The point of this anecdote is that one should start with a child's passion and build from there. We should start with what children want to do rather than abstractions. This also applies to other subjects such as mathematics and sciences. |
Nobuyuki: |
There's also the karaoke method. One should start with what one wants to sing, expand the repertoire, and then perform. When students start with the piano scales and practice, 90% assume that they will never be able to play. |
Takeo: |
Japanese people are good at mimicking, but not good putting together new sketches on stage. |
Yukio: |
Learning should be playful, but this implies that learning is not always playful. The idea in education is that people must learn the basics because we do not know at what point they will become interested in science, for example, but if they know the basics they will be able to pursue this interest at any point in life. |
Milton: |
It is motivation that drives learning. Learning starts with motivation and the current idea is that depth is more important than breadth. |
It was decided that during dinner participants would discuss the types of groups. The after-dinner discussion would focus on research methods and how one might design another Playshop. This concluded this session of the meeting. |
Dinner was served in a different room where a kaiseki dinner was awaiting. Each course was presented beautifully and there was a brief explanation of the meaning of the kaiseki dinner. The chef would come in later to explain the ingredients of each course and how it represented the season and the foods of the region. As dinner progressed, and we consumed much delicious food and sake, the conversations broke off in little groups as we were sitting at a long rectangular table and it was difficult to involve everyone in a single conversation. It actually seemed like the first time people could really relax and get to know each other, and really brought people together. Of course, after any big meal, there is a tendency to get a little drowsy. So we drifted back into "our room" to finish the evening off with a more informal discussion. The sweet sting of sake lingering in the air must have been the key to our excited after-dinner discussion! |
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