When kids consider a technology they do not ask "is it expensive?" "Is it advanced?" or "is it complex?" instead, kids ask: "Is it for me?" "Is it cool?" "Does it do what I want?" "Can I work it?" The use-value of a technology is what matters, the possibilities that it opens up. These possibilities introduce another set of questions, questions rich with opportunities for learning. For a Clickerati kid, even a car-racing video game is a rich learning experience, full of questions that evolves over time:
There is no more "high tech." This is "my tech." |
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