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 Main theme = "Relationship"

In this program, children experienced the series of connections and relationships between living creatures and human beings through a game to mimic animals and a dancing game.

This program had five components: 1) three cycles, 2) using the five senses, 3) facilitating entry and exit, 4) intercultural communication, and in addition, 5) mimicking.

Children felt the relationships between living creatures and human beings through participating in activities that mimicked some creature, experiencing the "evolution," and seeing the things attract with magnets. Children communicated with others by expressing themselves freely. As a result, the expressions of children and their relationships with others became a piece of work that defined the whole Playshop.

 Method

After checking in, parents and children were separated from each other, and all participants were divided into artificial families. In theme 1, "evolution", the participants mimicked animals such as a worm or an elephant, and looked for food. They used the food they had obtained (made with craft materials such as colored paper and thread) to design meals and then expressed the process of digestion. In theme 2, participants experienced attachment to one another by using magnets in dancing. Participants reflected on the Playshop day by watching a video and putting their memories on the playful tree.

 Program

13:30 Check-in
- Participants had already been divided into five groups of non-related adults and children which formed artificial families. Participants were informed of their group name at the entrance.

- One tatami mat (approx.1m x 2m) was placed on the floor as a house for each family.

13:40-14:25 Main session 1 Evolution Game
1. Food-finding game
- Participants mimicked creatures (worm - fish - frog - bird - elephant - monkey) and looked for "food."

- Magnets were attached to headbands and used to pick up numbered magnets.

- Participants matched the numbers on the magnets (food made with colored paper, cotton, wool and thread) with the numbers on the food in the market and took them "home."

2. Mealtime
- Each family member collected food by evolving from a worm to a monkey. Using the food, each family designed food for human consumption on the board.
3. Digestion time
- Participants themselves became a food and experienced the process of going through the body and becoming feces.

- Each family was photographed on digital camera as it went through the process.
14:35-15:20 Main session 2
Playful Dance & Magnet Man
1. Bamboo Rhythm
- Each family created rhythmic dances similar to the bamboo dance. They used two long bamboo poles and danced to the music.



2. Magnet Dance
- Participants wrapped colored reflectors on both arms and danced to the music. At times, either two or four people wearing the same color reflectors attached themselves to a right arm of another participant.

- Two groups of two connected to become four. Two groups of four connected to become eight. In the end, everyone was holding hands with someone, even though it was in a twisted and tangled fashion. Without letting go, participants then untangled themselves to make a perfect circle.

15:20-16:00 Playful time
- Tables were set up in the hallway to turn it into a cafe terrace. Refreshments and drinks were served.

- During this free time, facilitators and participants were able to communicate freely.
15:40 Questionnaire survey
- The survey was only answered by parents.

- The survey team gave instructions on answering the questionnaire.
16:00-16:30 Reflection time


- Parents and guardians interviewed the children about what they enjoyed in the workshop.

- Participants watched a three-minute video that summed up the workshop. (Playful News)

- Participants pasted the pictures taken earlier on the boards which they had created in the workshop and reflected on the day. They freely wrote things about what they had noticed and thought on the board.

- Participants formed a big circle and danced a playful dance.

- A "playful tree" was placed in the center of the room. Each participant designed their own thoughts on the colored paper and pasted them on the tree.


16:30 End